![]() In addition to a general description, each location has a rundown on likely occupants and their numbers – and sometimes a non-player character write-up or two. Most maps are keyed one-page, one-level affairs, although the convention center and public high school each get a two-page spread. While browsing I had flashbacks of Charlie’s Angels and Hardy Boys and Nancy Drew Mysteries television episodes, which is the response the book should provoke in any imaginative Game Master or player. Some of them (cemetery, bowling alley) seemed smallish compared to the real locations I’ve visited. How accurate they are I can’t say since I haven’t been allowed to rummage around in the non-public areas of my city hall, library, or cineplex. The back cover boasts of 40 maps but I counted 29 locations in the table of contents. ![]() ![]() Or at least you were until Wizards of the Coast published this supplement.Ĭritical Locations contains gorgeous color maps of modern day locations ranging from the exotic (arctic research station, yacht) to the mundane (roadside motel, fast-food joint). ![]() I mean, these days maps of arcane citadels and haunted castles are a dime a dozen online but if you want to run an encounter at your local Zippy Taco, you’re out of luck. However, when I ran across d20 Modern Critical Locations at the library, I had to check it out. I’ve never been a D&D-er, so the closest I’ve gotten to d20 Modern is retro-clones such as Mutant Future and Mazes and Minotaurs. ![]()
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